Evolution of iHUB
I have been involved with innovation HUB (iHUB) since its inception in 2014. The name iHUB was coined as it was always conceptualized as a space to promote innovation. It started out as a library where people could access books and online resources, along with hosting various US Alumni programs and documentary screenings.
After we established a makerspace in iHUB we have seen a lot more engagement from students interested in technology and DIY projects. The year 2017 saw a lot of visitors that were students of architecture. The makerspace has also allowed us to do more programming with middle and high school students on making centered experiential learning through our partners.
This inspired me to join a M.Ed program in STEAM education during the pandemic. My research paper was focused on how makerspaces sessions promote integrated and experiential learning. During my research I found the need to work with teachers more and have started looking into designing more programs through iHUB that are more teacher focused.
We have recently initiated a program called iEvolve which focuses on skill development in the youth through experiential learning. It encompasses building your soft skills like writing and public speaking, as well as building skills in coding and digital fabrication.
Today, I see iHUB as a space that provides people access to resources (both physical and digital), technology and experiential learning opportunities for contextual skill development. American Space coordinators need to build up their own domain knowledge to be able to understand the needs of their community and identify the right partners to work with to address those needs. It’s important for us to pursue a course of lifelong learning.